Cook the Chaos | Mishaps
roll 3d6 if the character(s) get lost
maybe roll & see who’s affected, and let the player(s) suggest how the mishaps make things worse for them
3. Venomous snakes / spiders / plants - vigor traits checks to avoid being poisoned.
4. Savage creature(s) or NPC disturbed - roll up at random.
5. Provisions shortage / spoilage - half the party’s rations are lost to miscalculation or rot.
6. Blocked terrain - Debris, washed out trail etc. blocks the path.
7. Worn out - stress and / or drained checks for the character(s).
8. Quicksand / mud / water / flooding / landslide - roll initiative: agility traits checks or the character(s) are stuck, sustaining 1d6 damage, and suffocating after 4 rounds if they’ve not escaped.
9. Sprained muscles or blisters - travel is very much slowed.
10. Hunter’s trap / net / snare - agility traits check or they’re stuck, with 1d6 damage & the potential of creatures attracted here.
11. Fall from cliff into cave, sinkhole, old well - agility traits check or they stumble 1d6 x 10 feet / metres, and will need rescued.
12. Dirty drinking water - the party’s supply from a stream is tainted with rot - vigor traits checks or poisoned.
13. Fire - a furious wildfire blazes rapidly in the party’s direction. Unless another direction is taken - vigor & agility traits checks or 1d6 fire or poison damage from the smoke.
14. Broken weapon / gear - the player(s) decide what’s broken.
15. Fire ants - 1d6 poison damage, poisoned, rations spoiled.
16. Wasp’s nest - agility traits check or poisoned.
17. Pestering animal / insects - annoying, disturbing, distracts the party from a surprising random encounter to be rolled up?
18. GM’s Fate of the Realm - any of the above or something else!
spin the wheel
Want even more chaos?...
It's like, when things go wrong in The Realm, well, they could reaaaally go wrong. And so if the character(s) get lost, or fatigued, or if you simply fancy sprinkling in more mishaps that might befall them just when it seems like things couldn't get any more crazy, spin the wheel and see what flies!
what's next?
Ok, so from here you might want to...
...move onto points of interest
...return to the cook the chaos intro
...or double check the rules of the chaos
Remember, though, that you can navigate anywhere on the site using the menus on each page, and if you ever get lost, roll 1d6 and we'll see what perils you encounter!