Rules of the Chaos | Characters' Turns

Characters’ success during turns

In each round if the player(s) win initiative, each character takes a turn by rolling their 1d6 ± any modifiers. If they roll 4 or above, they succeed on their stated intention for that round. For example, if their stated intention was to weave a spell, the spell succeeds & its effect happens. Or if the character wished to attack a creature with a weapon, the strike hits the target, and you’ll note the damage or effect applied. Unless a character is engaged in melee with an enemy during a fight and wishes to dodge & parry (see new paths) or to do something that’s difficult, no roll is needed if a character’s intention is just to move. Don't worry about distance. Do they want to move anywhere in a room? That will usually take one turn, unless they trip, etc.!

 

Characters’ failure during turns

However, if a character rolls under a 4 on their 1d6 ± modifiers, they will take a hit. For example, if they attack a creature, it’s like the character takes a shot but the creature manages to parry or dodge the attack and then swoop right in with their own attack, striking the character, applying the damage from that attack (minus any armour modifiers), even if their grit roll for that round suggested that the creature was planning on bolting off. If the character’s stated intention fails on a group of different creatures, or on only one creature who’d have no chance of striking back, you can decide which of those creatures, or any other creature if that makes sense, or indeed any creature at all, manages to take advantage of that failure and attack, and you can decide, therefore, what if any damage or effect is applied.

 

use ± modifiers on attack rolls if the range seems too close or too far away.

 

Click here for some examples of all this in action at the table!

 

what's next?

Ok, so from here you might want to...

...move onto the guidance for creatures' turns in conflict

...return to the rules of the chaos intro

...or check out the character generation guides

Remember, though, that you can navigate anywhere on the site using the menus on each page, and if you ever get lost, roll 1d6 and we'll see what perils you encounter!