Cook the Chaos | Points Of Interest

roll 2d6 for any or all of these. encourage the player(s) to flesh out the results - what do the character(s) see?...

 

# place state what's there
2 Ancient Religious Site Burned / Flooded Animals / Insects
3 Burrow / Hive / Nest Collapsed Arcane Rupture
4 Creek / Pond / Falls Contaminated Elemental Effects
5 Farm / Village / Camp Corroded / Rusted Entrance / Lair
6 Floating Isles Cursed / Hallowed Haunts / Whispers
7 Fortress / Citadel Natural / Mouldy Natural Hazards
8 Grave / Crypt / Shrine Overgrown Old Relic(s)
9 Maze / Labyrinth Partly Covered Raiders / Creatures
10 Portal / Gate Ruined / Decayed Remains / Gear
11 Ravine / Quarry Sunken / Fallen Vegetation / Food
12 Spire / Tower / Idol Worm-Eaten Worshippers / NPC(s)

 

# hook conflict twist
2 Arcane Enchantment Bursting Geysers Another Way In / Out
3 Crunching / Sounds Curious Graffiti Ambush
4 Cry For Help Did You Hear That? Arcane Radiation
5 Glint / Flash Feels Unsafe Here Healing Qualities
6 Known Rumour Fungus Spores Knowledge Gained
7 Nearby Threat Cover Gas Release Location Itself Shifts
8 Mirage / Illusion Ooze / Slime Party Spotted Going In
9 Movement Within Passage Blocked Pocket Dimension
10 Rest / Forage / Hunt Someone Coming? Teleportation Circle
11 Ripples In The Air Trap(s) Time Shift
12 Sudden Weather Vines / Webs Tunnel To Elsewhere

 

...and what NPC might appear on the scene at some point and complicate things even more?...

 

they look... or have...

2. a notable nose (big, hooked)

3. attractive, handsome, stunning

4. clean, well-dressed / -groomed

5. disfigured (missing teeth, eye)

6. injured (bad arm, gammy leg)

7. notable eyes (blue, bloodshot)

8. notable hair (wild, long, none)

9. small, scrawny, emaciated

10. tattooed, pockmarked, scarred

11. unkempt, shabby, grubby

12. [roll again], despite something contradictory

 

they seem to be...

2. a loner, alienated, anti-social

3. aloof, haughty, arrogant

4. anxious, fearful, cowardly

5. awkward, shy, self-loathing

6. confident / impulsive / reckless

7. cruel, belligerent, bully

8. easy-going, relaxed, peaceful

9. envious, covetous, greedy

10. kind, generous, compassionate

11. orderly, compulsive, controlling

12. [roll again], despite something contradictory

 

and here's the thing - they're also...

2. being held in stasis by some arcane energy

3. distracted by something about one of the characters (gear, hair, looks)

4. fearful of something invisible behind them, too petrified to turn round

5. having an allergic or asthmatic fit, or look like they’re chronically ill

6. in the middle of some sort of delusional concern about something

7. likely to threaten everyone who comes near, but are also under threat

8. looking for something (colleagues, enemies, traps, threats)

9. paranoid about the party’s intentions, or that something’s after them

10. pinned, trapped, needing rescued, in deep dark trouble

11. superstitious, devout, fanatical and in the midst of some ritual

12. [roll again], despite something contradictory

 

spin the wheel

Want even more chaos?...

Let's be honest. It's The Realm. Literally anything you could imagine, and maybe some things you might never even want to imagine, could crop up in front of the character(s) as they journey and explore. So either you or the player(s) can spin the wheel and find out what that is.

The Chaos Reveals

 

what's next?

Ok, so from here you might want to...

...move onto random encounters

...return to the cook the chaos intro

...or double check the rules of the chaos

Remember, though, that you can navigate anywhere on the site using the menus on each page, and if you ever get lost, roll 1d6 and we'll see what perils you encounter!