Example of the Chaos

GM: Ok, that sounds so cool, give it a go.

Tracey (Jin): (*rolls 1d6 + 2 to hit) Fudgesticks, it’s a 3.

GM: Right, so like you said, you jump off the barrel, swoop in with your longblade and thrust it towards the frother, but it swerves out the way, grabs you close and, well, bites you with ferocity, right in the chest. (*rolls 1d6 damage +2) What’s your armour again?

Tracey (Jin): I’m wearing leathers, so -2.

GM: Ok, so you feel the wrench of ripped flesh beneath your armour, and as it withdraws with your blood and a clump of your chest & leathers in its yellowy jaws, you're drained of 4 points of health. How does that feel?

Tracey (Jin): I mean, ouch!

GM: Yeah, I'm gonna say you’ll have to roll some stress for that.

Tracey (Jin): (*rolls 2 on 1d6) Ooft that's me almost up to 6 again!

GM: So Krisga, you succeeded last round on your roll to weave, and you've avoided being hit. You wanted to double the effect. What did you roll again?

Riley (Krisga): Conjure & Summon Dimensions in a Chosen Area.

GM: Brilliant, so what's the weave?

Riley (Krisga): Right, well, I was thinking I’d opt for Summon, and what I’d want to do is like rip open a portal right next to that clutch of frothers next to Ferin, summon forth some sort of hellish dimension, and let it spill out, hopefully giving us time to scarper.

GM: O.....kay! So as the rest of you wrestle with these horrendous beasts, little Krisga, who’s been nestled in the corner out of reach, completes his incantation, hands no doubt shaking given what happened last time...

...and as his strange words whisper into the air, at the side of your eyes maybe, you all begin to see red sparks and flashes apparate next to the beasts, swirling around each other, their speed increasing, until at the centre of all the reds and oranges and yellow sparks, you begin to see what can only be described as a rift, an opening from this world to the next. That opening quickly cleaves open like a wound, and peering through it you can see only blackness, interspersed maybe with a blood red, and black smoke starts to billow through. You begin to get a waft of something rotten, the smell of death. And yeah, given that you’ve doubled the effect...why not...so peering through the smoke as the beasts reel back in shock, you see emerging from the rift numerous claws, and then twisted, blackened shapes. So that’s the round, what’s your intentions from here?...

Collectively: Err, get the hell outta dodge!

GM: (*rolls for creatures’ grit) Yep that makes sense. You can all roll 1d6 for stress given what you’re seeing. And let’s roll initiative...

Tracey (Jin): Yikes, that’s me definitely at 6 now.

GM: For stress? Ok, so roll your 2d6 and see what you get.

Tracey (Jin): (*rolls 2d6) That’s a 10.

GM: Ah cool, you’ve picked up the shakes. Again, makes sense.

Brooke (Ferin): If I notice that, I’d want to scream at Jin and try to snap her attention and make sure we’re all racing out together.

Tracey (Jin): Yeah, I’m likely wide-eyed right now, glaring into that portal.

GM: OK Ferin, you’re all looking to run off as these figures emerge from the portal and everything’s going crazy. To snap her out of it, give me a presence roll, and if it’s good, you’ll get a +1 to initiative.

Brooke (Ferin): (*rolls 3d6). Yey, I got a 7, and that’s under... JIIIINNNNN!!!!