More secret roll generators for The Chaos ttrpg, built for patrons only. The first three dig into the rawest parts of the characters' soul, their stress, their favours, and what's left behind when a weave goes wrong. Use them well. If something's missing, or you need another generator built, feel free to get in touch.
stress fracture | favour caller | weave fray
stress fracture
Stress has already been rolled the usual way, 2d6 on the game's table once it hits six. This generator picks up from there. Select whichever result got rolled, and you'll get a situation that flows straight from it, something that's biting right now because of what the character's carrying. Then three ways the player (or you if you're running this solo) might choose to play it. The choice always sits with the player. Nothing here is a command, only inspirational options to run with, ignore, or twist into something better.
Three ways to play it. Pick one, none, or something else entirely, it's the player's call.
favour caller
Favour owed or Favour due, it's a debt that never stays quiet for long. Use this whenever you want someone to call one in, whether it's the party calling on an old contact or an old contact (you've maybe made up on the fly) turning up expecting payment. Click for who's calling, what they're after, and why now's a rotten time for it. Then two ways it could land, depending on whether the party pays up or puts them off. Neither's the right answer, only the party's to make.
The party's call. Neither option's clean.
weave fray
The Wild Magicks table and wheel covers what goes wrong the moment a weave frays. This one's more about what's left behind after. Something in the world's changed, and it doesn't always stay where it happened. Click for the fray itself, what it's drawn the attention of, and how far it might follow the weaver, or the party, before it's done.