Patrons of The Chaos | Secret Rolls | scroll 2

More secret roll generators for The Chaos ttrpg, built for patrons only. The first three dig into the rawest parts of the characters' soul, their stress, their favours, and what's left behind when a weave goes wrong. Use them well. If something's missing, or you need another generator built, feel free to get in touch.



stress fracture | favour caller | weave fray

stress fracture

Stress has already been rolled the usual way, 2d6 on the game's table once it hits six. This generator picks up from there. Select whichever result got rolled, and you'll get a situation that flows straight from it, something that's biting right now because of what the character's carrying. Then three ways the player (or you if you're running this solo) might choose to play it. The choice always sits with the player. Nothing here is a command, only inspirational options to run with, ignore, or twist into something better.


What You Rolled

How It's Biting Right Now

Three ways to play it. Pick one, none, or something else entirely, it's the player's call.

Push Through
Turn It Outward
Pull Back



favour caller

Favour owed or Favour due, it's a debt that never stays quiet for long. Use this whenever you want someone to call one in, whether it's the party calling on an old contact or an old contact (you've maybe made up on the fly) turning up expecting payment. Click for who's calling, what they're after, and why now's a rotten time for it. Then two ways it could land, depending on whether the party pays up or puts them off. Neither's the right answer, only the party's to make.


Who's Calling It In
What They're Asking For
Why It's Bad Timing

The party's call. Neither option's clean.

If They Pay Up Now - roleplay it or here's the result
If They Put Them Off



weave fray

The Wild Magicks table and wheel covers what goes wrong the moment a weave frays. This one's more about what's left behind after. Something in the world's changed, and it doesn't always stay where it happened. Click for the fray itself, what it's drawn the attention of, and how far it might follow the weaver, or the party, before it's done.


The Fray

What It's Drawn
How Far It Follows